Wednesday, March 29, 2017

Strange Tales 103


Prisoner of the 5th Dimension!
by
Stan Lee, Jack Kirby & Dick Ayers


Johnny Storm is running late to school. He hides inside an alleyway to flame on to keep his identity secret. From there, he flies to school. Once inside the halls, Johnny overhears people discussing a house builder named Bentley. He has been trying to build houses in a nearby swamp, however the structures keep sinking into the ground.


At the swamp, another house has been destroyed. The construction crew claims that they filled the ground with hard soil to stop the sinking. It appears not to have worked. Suddenly a strange old man appears, warning Bentley and his men of Swamp Demons. According to him, the Swamp Demons are not happy with these men destroying the swamp, so they are getting even. Bentley and his men disregard the old man's tale as nonsense and attempt to build again. Later that night, two mysterious men disturb the soil yet again.


The next morning, Bentley and his crew discover the house structure sunk again. Johnny, who has gotten wind of this contacts Reed Richards. Reed tells him that the rest of the Fantastic Four are tied up with another case, so Johnny will have to go it alone. Flying down to the swamp, the Human Torch meets Bentley and his men. The Torch burns a hole through the ground. He determines that the ground seems to be solid enough to hold up a building. The old man returns with his warning of Swamp Demons, which gives Johnny an idea.


That night, Johnny spies on the swamp. He witnesses the old man, plus two strange blue men accompanying him. They lay out a ray gun on a tripod. As they activate it, the ray shoots the soil around the house, making it so loose the house can't help but sink underground. As Johnny quietly follows them, he sees the two blue men and their ray gun completely vanish. After they disappear, Johnny becomes the Human Torch and confronts the old man. At this instigation, the old man removes his disguise revealing another blue humanoid underneath. He fires an anti-matter electron gun that converts air into liquid at the Torch that extinguishes his flame. Under gunpoint, Johnny is lead to the spot in the swamp where the other blue men vanished. The blue stranger tells him they are leaving this dimension and entering his.


Before Johnny Storm's astonishment, the blue humanoid presents his home; The 5th Dimension. Johnny sees a world full of blue humanoids riding flying vehicles and giant arched dome structures dotting the skyline. Johnny is brought before Zemu, the despot leader of these beings. He explains the situation to Johnny, they are destroying the houses to keep people from discovering their location, so that they can use the point in the swamp where their dimension converges with Johnny's to conquer earth when they've gathered enough forces to do so. This is why they denied the housing development to start building in the swamp. Done with explanations, Zemu commands his men to imprison the youth.


As the guards take him to a water filled tank, Johnny notices a young blue lady has a look of concern on her face over him. After chaining him up inside the water tank, all but one guard leaves. It is then that the lady, Valeria, shows up to distract the guard. She exposes her hypno-ring to the guard's eyes, leaving him dazed. Valeria and her father, Phineas, quickly release Johnny from his imprisonment and go to their hideout. Once inside their apartment hideout, Johnny fully comes to. Phineas explains that they are rebels, who oppose Zemu's rule. Johnny vows to help them however he can.


While Johnny and the 5th dimensional rebels figure out a plan, Zemu has discovered the lad's escape. Outside the main munitions supply, Johnny flames on and goes on the attack. Inside, the blue men are practicing an ice ray gun when the Torch bursts in and melts it. They call for reinforcements as the Torch makes a getaway, burning a tunnel underground. The absence of solid ground causes the foundation to collapse, destroying the munitions, the building and anyone trapped inside.  Outside, the rebels are seized by Zemu's forces. Zemu uses a giant magnet weapon to pull the three rebels onto it. The Torch comes out just in time to save them. He creates a load of smoke to blind the enemy army and then blazes so hot it melts the magnet. Valeria starts feeling an attraction towards Johnny as she is rescued by him.


As the Human Torch lands, he is confronted by Zemu and a fleet of tanks. Zemu exclaims that the tanks have been treated with an asbestos coating, so they can't be burnt. This doesn't stop the Torch. He creates a giant tornado, like when he fought Sub-Mariner the first time, that swoops all of the vehicles up in it's draft. The rebels inform Torch that Zemu still has thousands of troops under his command.


Flying up in the sky, the Human Torch sparks a revolution. In giant blazing letters, he tells everybody to rise up against Zemu. The men and women of the 5th Dimension begin a revolt against their tyrannical leader. As Zemu tries to escape, Torch imprisons him in a cage made of fire.


With Zemu captured, the rebels say their farewells to Johnny. They promise to stop anymore invasion attempts now that the people are on their side. Valeria expresses a desire to visit Johnny back on his world someday. Johnny wishes he could stay, but he must return to his friends and family on earth. After his return, Johnny spends the following days daydreaming about Valeria and her dimension. His teacher tells him it looks like he is in another world.

Notes:

Immediate Thoughts: Not bad. This is the first solo Human Torch story that doesn't feel overly convoluted. It's a pretty basic, straightforward story without all the weird convoluted explanations that made the last two stories difficult. The setup with the sinking houses was a little silly, but story didn't focus on that too much to be distracting. My main objection is the naming of this other realm as the "5th Dimension" If they had named it anything else I'd like it a little more. I like DC's with the imps better.

Firsts: This is the first time Johnny Storm has felt sexually attracted to someone in a story, something that becomes more of who he is as a character. Valeria could be his first time feeling that way about someone.

Move Set: I like the call back to previous uses of the Human Torch's powers. He does his tunneling move that he did in FF #1 to escape the Mole Man. He did the super tornado trick that he fought off Sub-Mariner with in FF #4 and he used his smoke screen and the super intense heat to melt the magnet.

Cameo: Reed shows up for 1 panel to tell Johnny he can't help him. See Next Issue to find out what Reed and the rest of the FF have been busy with.

List Thoughts: I'm putting this between JIM 84 which was also about a tyrant being overcome by rebellious forces and the first story in Hulk #4 which was told pretty straightforward with less convolutions. Neither of which have much impact on the Marvel Universe as a whole. Probably one of the highest ranking Human Torch stories we're going to get from Strange Tales. The art isn't great throughout the issue and the 5th Dimension guys are supposed to be blue, but the coloring makes them more pale green, like they are all about to vomit. Also, a very cheesy ending that felt tacked on when Johnny returns home.

List

  1. Amazing Fantasy (Spider-Man) #15
  2. Fantastic Four #1
  3. Fantastic Four #4
  4. Incredible Hulk #1
  5. Fantastic Four #5
  6. Amazing Adult Fantasy (X-Men) #14
  7. Fantastic Four #6
  8. Journey into Mystery (Thor) #85
  9. Journey into Mystery (Thor) #83
  10. Fantastic Four #2
  11. Fantastic Four #8
  12. Journey into Mystery (Thor) #86
  13. Tales to Astonish (Ant-Man) #36
  14. Tales to Astonish (Ant-Man) #35
  15. Incredible Hulk #4a
  16. Strange Tales (Human Torch) #103
  17. Journey into Mystery (Thor) #84
  18. Tales to Astonish (Ant-Man) #27
  19. Strange Tales (Human Torch) #102
  20. Fantastic Four #3
  21. Incredible Hulk #2
  22. Fantastic Four #7
  23. Incredible Hulk #4b
  24. Tales to Astonish #37
  25. Incredible Hulk #3
  26. Strange Tales (Human Torch) #101
Next Issue: The Fantastic Four are bankrupt!

Thursday, March 23, 2017

Tales to Astonish 37


Trapped by the Protector!
by
Stan Lee, Jack Kirby & Dick Ayers


Inside his shop, Gerald Marsh comes to his senses while a police car races over to the scene. The ants pick up the signal of this emergency and alert Henry Pym to action. Donning his red and blue costume, Pym inhales his shrinking gas and shoots himself through his catapult gun into the air above New York. He lands safely on a pile of ants that support his weight right outside Marsh's jewelry store. 


With the police already gone, Ant-Man questions owner Gerald Marsh about his emergency. He explains that earlier in the day a large masked man came into his jewelry store. The man calls himself "The Protector." The Protector is running an extortion scheme. He uses a disintegration ray to destroy Gerald's merchandise since he hasn't made his last payment. Then he knocked him unconscious before leaving. He called the police, but was too frightened to register a complaint. Ant-Man says he has enough to go on and leaves the shop. As he leaves, a figure spies on the tiny hero through binoculars. Before it can stop him, Ant-Man hops onto a nearby car's bumper to head back to his lab.


Henry Pym spends the next few days listening for ant signals. He tells the ants to guard every jewelry shop in town. Once their antennae pick up the words "Protector" or "disintegrating ray" they will alert him through electronic impulse. Three days later, they pick up these words and the Ant-Man is ready to chase it down.


Catapulting through the air, Ant-Man makes a narrow landing. With too many people blocking the ants on the sidewalk, he uses a stroller and a pant-leg to help him safely to the ground. Ant-Man leads his ants into the store, where he finds the Protector in the middle of extorting money. Finding a pearl necklace, Ant-Man unfurls the beads sending them all scattered to the floor to trip the Protector. As he struggles to get up, Ant-Man leads him outside where he can get more ants.


Once outside, the Protector grabs a young boy's water gun. He squirts a stream of water from the edge of a sidewalk that drains into a gutter. Ant-Man is taken by surprise as the deluge of water washes him down towards the gutter's grating. Spying a discarded lollipop stick, Ant-Man quickly commands the ants to bridge it over the sewer grate. Ant-Man grabs it and carefully dangles over the grate opening as the water falls behind him. Having barely survived this encounter, Ant-Man heads back home to come up with a new plan.


Henry Pym has rented out a jewelry store. After a few days of waiting, he is approached by The Protector. The criminal shows him just what would happen to his store without his help. The Protector then proceeds to disintegrate his merchandise. Pym promises to pay him $300 a week, if he fails to do this, the Protector will use the gun on him.


After the Protector leaves, Henry Pym turns back into Ant-Man. He notices on the ground where the Protector stood, tiny droplets of machine oil. Before the Protector left, Pym also hit a button to signal to the ants to follow the Protector. Tracing him back to his hideout via ant signals, Ant-Man slips inside. He finds a darkened room, where he stumbles into vacuum in a trap setup for him by the Protector. The Protector proceeds to seal him inside the vacuum bag with some glue until he suffocates.


The Protector didn't account on Ant-Man retaining his human strength. Ant-Man easily punches a hole through the paper vacuum-bag. Seeing a metal fan on a table nearby, he commands the ants to take him there. When the Protector removes his goggles to search for a dead Ant-Man in the bag, Ant-Man turns the fan on full blast so it scatters the vacuum dust right into the Protector's face. It completely disorients the bad guy. 


Moments later the police arrive. They received a message from Ant-Man's ants that he had caught the Protector. Before they take The Protector into custody, Ant-Man asks them to removes the Protector's costume. They reveal it to be Gerald Marsh all along. Using platform shoes and metal exo-sekeletal arms, Marsh was able to convince store owners he was an intimidating figure. The "disintegration ray" was actually a gun that shot out smoke which distracted people from seeing him pour sand everywhere to make it appear like things had disintegrated while he stole the gems. With that solved, Ant-Man takes off on mounted ant.

Notes:

Meddling ants!: This is one of those stories where if you don't look at it too carefully as I have just done, it's a fun little romp. Picking it apart there are numerous problems in regards to the villains motive. The Scooby-Doo ending doesn't really make sense, The action sequences it inspired are pretty good, though. My favorite part is where Ant-Man is dangling over the sewer grating. If this was in a more thought-out piece it would a lot more dramatic. I wish we knew more about Gerald Marsh to care why he's become such a crook. Where did he get those mechanical arms? Was he working alone or for some bigger gang? Did he owe somebody money and that's why he was resorting to extortion? Any of these would be a lot more satisfactory than just the "he was poor" explanation they give. This might be why a lot of these early stories deal with aliens or communists. They don't have to have an explanation for being different enough to be an "enemy." It's just generally given that they are. 

False Flashback: Considering how the story ends, this means that the flashback we get from Gerald at the beginning is a complete fabrication. This sort of storytelling is almost like an unreliable narrator, but it feels more like a contrivance for the story's sake. Had we had Gerald's narration while seeing what actually occurred I think would be stronger. There's an issue of Tomb of Dracula from the 70's where they do just this and it's awesome.

Obsessive Crime Disorder: Ant-Man's means of travelling out of his home is still very silly. It almost kills him in this story, which seems like an acknowledgement of how silly it is. He still has very little in the way of personality. He only seems to be obsessed with ants and stopping crime. That's all there is to him right now.

List thoughts: The couple of actions scenes in this story are great. Everything else to get those scenes is kind of a hot mess. We learn nothing new about Ant-Man, none of this story has any consequence later and it doesn't even win on a novelty factor like Hulk's battle with Mongu in Incredible Hulk #4b. Therefore, I think it fits right below that story, just above the Circus of Crime issue which didn't have as interesting action sequences.

List:

  1. Amazing Fantasy (Spider-Man) #15
  2. Fantastic Four #1
  3. Fantastic Four #4
  4. Incredible Hulk #1
  5. Fantastic Four #5
  6. Amazing Adult Fantasy (X-Men) #14
  7. Fantastic Four #6
  8. Journey into Mystery (Thor) #85
  9. Journey into Mystery (Thor) #83
  10. Fantastic Four #2
  11. Fantastic Four #8
  12. Journey into Mystery (Thor) #86
  13. Tales to Astonish (Ant-Man) #36
  14. Tales to Astonish (Ant-Man) #35
  15. Incredible Hulk #4a
  16. Journey into Mystery (Thor) #84
  17. Tales to Astonish (Ant-Man) #27
  18. Strange Tales (Human Torch) #102
  19. Fantastic Four #3
  20. Incredible Hulk #2
  21. Fantastic Four #7
  22. Incredible Hulk #4b
  23. Tales to Astonish (Ant-Man) #37
  24. Incredible Hulk #3
  25. Strange Tales (Human Torch) #101
Next Issue: The Human Torch fights some Atlanteans?

Friday, March 10, 2017

Fantastic Four 8


Prisoners of the Puppet Master!
by
Stan Lee, Jack Kirby & Dick Ayers



In Reed Richards' lab, Johnny and Sue attempt to prevent the Thing from interrupting Reed's secret experiment. Feeling left out, Thing is overcome with anger. After setting Sue aside, Thing goes after Johnny. The two of them tussle until Johnny uses his powers to surround Thing in a ring of flame. Reed comes out to extinguish the flame and try to calm Ben down. Before he can explain, Thing decides he's had enough and leaves the group. At Reed's behest, Sue turns invisible and follows him outside.


Out on the street, Sue tries to reason with the Thing. As the two of them argue while she is still invisible, two bystanders assume the Thing is crazy talking to himself. They start interjecting and making fun of the Thing. Sue interjects her foot into ones of the men's butt. Thing proceeds to wrap a lamp post around the other guy to shut him up. With them dealt with, Sue suddenly shouts as she notices a man climbing the nearby Washington bridge. Unable to reach him, Sue fires off her flare gun to alert Reed and her brother. Reed attempts to stretch out and grab the man, but it is just beyond his limits. Johnny flames on and as the Human Torch, he is able to fly safely to the bridge.


Elsewhere in town, we discover the cause of this disruption. A slim, bald man with a frightening Cheshire grin is hunched over a highly detailed model of the Washington bridge. Holding a doll of the man on the bridge, he barely nudges him off the edge when suddenly his finger is scorched. As the Human Torch rescues the man on the bridge, it creates some kind of feedback that burns the Puppet Master. He swears revenge on the Human Torch.


Hearing the exasperation of her step-father, Alicia Masters rushes in to help. The Puppet Master treats her rather brusquely as he continues on his work in secret. With the special radioactive clay he has in his possession, Puppet Master carves a detailed figure of the Thing. He places the doll in a model of his own living room. Back on the street, the Thing is suddenly compelled to travel to the Puppet Master's home. Still invisible, Sue Storm continues to follow her teammate. As they arrive at the Puppet Master's location, Sue is immediately detected by Alicia. It turns out she is blind and because of that, she is more sensitive to sounds. She can hear Sue's heartbeat and breathing. After realizing it must be the Invisible Girl, Puppet Master dons gas masks for the three of them and fills the room with ether to knock Sue out.


The Puppet Master notices that the unconscious Sue looks very similar to his step-daughter. This gives the villain an idea for an elaborate prank. He styles a blonde wig and puts Alicia in a Fantastic Four costume. Alicia feels out to find Thing's face, under her fingers she can sense a gentle sensitivity deep inside Ben's rough, rocky exterior. With both of them under his bidding, Puppet Master commands them to return to the Fantastic Four while he causes a jail break. As Thing and Alicia in disguise return to the Baxter Building, Johnny greets them. That's when the Thing attacks.


Under the Puppet Master's control, Thing smashes out recklessly. Reed gets him to chase him through his lab, making him smash into the table Reed was working at earlier. The Thing suddenly starts turning back into his old self as Ben Grimm again. With this metamorphosis, he is no longer under enemy control. Reed explains that this was the experiment he was working on before, but he didn't want Ben to find out about it until it was complete, in case it didn't work. With the tension between them resolved, they turn to Johnny who got injured during the fight. After seeing that it was mainly his pride that was hurt, they all turn to what looks like a confused Sue. Ben suddenly remembers that she is actually Alicia and fills the rest of them in. As he explains, his human form gives away yet again to the tragic, orange-hued hide of the Thing.


In his hideout, the Puppet Master has put the final touches of his scheme into motion. With a doll carved to look like the warden's trustee of a local prison, the Puppet Master has controlled him to steal the warden's key and unlock all of the jail cells. As the captive Susan Storm looks on, he stages a prison riot with his figures. Needing to do something, Sue turns invisible and makes a break for it. Before she can run too far Puppet Master is alerted to her escape. He grabs a doll he has made of her and squeezes its ankles together. This causes the Invisible Girl to trip to the floor. As she falls, Sue whips out her flare gun and fires it out a window to signal her teammates.


The Fantastic Four race to the Puppet Master's lair. Seeing the "4" signal from the Fantsticar, as they were in search of Sue already. They make it to the building. Inside they are confronted by a huge robotic-looking puppet. Puppet Master is able to control it mentally as he holds Sue hostage. The combined effort of Human Torch, Thing and Mr. Fantastic are enough to quickly overcome the robot. They find the Puppet Master escaping out a window, riding a winged, jet-powered, horse puppet. Reed stretches his arm out, this time successfully rescuing Sue off of its back. With his sister secure, the Human Torch flies out after Puppet Master. He doesn't realize it is jet powered until too late, as the horse blasts off faster than he can follow. Returning to the window, Johnny's flame is overspent as he just barely makes the building. Reed grabs him at the last second to catch him before he plummets to his death.


With the Fantastic Four finally back together, they hear the news on a nearby TV. The state prison is under siege as the prisoners have all been released and are rioting. With the warden as a hostage, the guards are unwilling to fire at the prisoners. Knowing the Puppet Master is responsible for this mess, the Fantastic Four take it on them to resolve the situation. The Human Torch burns his way through the ground inside the prison. Surprising everybody, Johnny is able to snatch the warden out from the prisoners' hands and out of the building. With the warden safe, the rest of the Fantastic Four can cut loose.


The Thing begins by smashing down an entire wall. He grabs a random prisoner and hurls him right into a pile of sand. Inside the prison, Thing grabs a bunch of broken down cell doors and latches them all together. With this he fashions a cage to slam around a group of the criminals. More prisoners start shooting at Mr. Fantastic. With his stretchiness, he rubberbands the bullets right back at the prisoners. He then snatches all of their guns out of their hands. The Human Torch returns just in time to circle these men in a ring of fire. The Invisible Girl picks up a gun and holds it towards one of the inmates while invisible. This shock is enough to stop him in his tracks. With the inmates taken care of, the warden and his men take control of the situation and orders them all to get back to their cells.


Back in her room in the Puppet Master's home, Alicia has come to the horrible conclusion that her step-father is a villain. As she weeps, the Puppet Master watches before breaking her reverie. He announces that he has returned to take control of his greatest puppet of all; himself. Grabbing a doll of himself dressed as a king from behind a glass container, the Puppet Master starts spewing his dream to be master of the world. With his doll under his control, he will order the destruction of the UN, force world leaders to serve him food, and make the Fantastic Four his slaves.


Alicia has had enough. She refuses to give into the Puppet Master's madness. No one should have as much power as he imagines. As she struggles to pry the doll from the maniac's fingers, it slips to the ground as does his step-daughter. Alicia blindly searches for the puppet on the ground. The Puppet Master reaches for it before she can, but doesn't see her outstretched arm. Stumbling over Alicia's arm, the Puppet Master, like his own puppet, trips. He falls out of a second-story window. Seconds later, the Fantastic Four arrive on the scene. Having seen her step-father on their way in, Thing takes Alicia into his arms to gently console her. Sue wonders if they'll ever know what made the Puppet Master fall.

  • Notes:
Firsts: The Puppet Master (real name Phillip Masters) and his radioactive clay. Alicia Masters, who we'll quickly learn is not only blind, but also a sculptress. As we start to see here, she becomes the Thing's main love interest.

Pranks a lot: The problem for me with this issue is that I like all of the characters involved, but the main plot of the Puppet Master doesn't make a whole lot of sense, or is given much of an explanation. His "prank" somehow involves causing a prison riot, but it doesn't go any further than that. Then his plan completely changes at the end to him wanting to rule the world.

Lovers Grimm: The most interesting part of this issue is Alicia Masters and the exploration of her connection to her step-father and her connection to the Thing. She seems like a character straight out of a fairy tale, which I guess makes sense given her love interest is in a man named Ben Grimm. Maybe this fairy tale aesthetic is why the Puppet Master always has that disturbing Cheshire grin. There's also a winged horse that turns out flies under jet power instead of the wings. 

Welcome to Reality: The theme seems to be illusion or imagination falling away to reality. It begins with the Thing thinking Reed is keeping him out of the loop, but it turns out Reed was doing so to protect him. It ends with the Puppet Master's imagination getting away from him which leads to his betrayal of his step-daughter and ultimately his death (he gets better.) Alicia realizes her step-father is a villain who has been betraying her compassion. There's a winged horse that turns out be flying by jet-rockets instead of the wings. Most importantly, the Thing thinks Alicia likes him better as the rocky-hide Thing instead of his human form as Ben Grimm.

List Opinions: Even though the villain's plot didn't make a lot of sense, there's still a lot of fun moments in this issue and the emotional weight does a lot to elevate the story. The sorrow of Alicia's realization is felt greatly and her attraction to the Thing feels genuine. With Alicia around, the Thing's personality seems more cemented than it has until now. All of the FF's personality seem in line with how I think about them except for Sue, who is yet again relegated to being the hostage. 
                         The somewhat fairy tale qualities of this issue make me think of Thor. Therefore, I think this goes just above JIM 86 with The Tomorrow Man, whose villain's plot to take over the world worked, but everything else about it seemed a bit inconsistent. Below Fantastic Four #2 because the Puppet Master isn't as important as the Skrulls (maybe about as equal importance as Alicia), whose plot to take over earth at least made more sense from their perspective than Puppet Master's did.

List:
  1. Amazing Fantasy (Spider-Man) #15
  2. Fantastic Four #1
  3. Fantastic Four #4
  4. Incredible Hulk #1
  5. Fantastic Four #5
  6. Amazing Adult Fantasy (X-Men) #14
  7. Fantastic Four #6
  8. Journey into Mystery (Thor) #85
  9. Journey into Mystery (Thor) #83
  10. Fantastic Four #2
  11. Fantastic Four #8
  12. Journey into Mystery (Thor) #86
  13. Tales to Astonish (Ant-Man) #36
  14. Tales to Astonish (Ant-Man) #35
  15. Incredible Hulk #4a
  16. Journey into Mystery (Thor) #84
  17. Tales to Astonish (Ant-Man) #27
  18. Strange Tales (Human Torch) #102
  19. Fantastic Four #3
  20. Incredible Hulk #2
  21. Fantastic Four #7
  22. Incredible Hulk #4b
  23. Incredible Hulk #3
  24. Strange Tales (Human Torch) #101
Next Time: Ant-Man fights someone who is not a communist for once.

Tuesday, March 7, 2017

Incredible Hulk 4b


The Gladiator from Outer Space
by 
Stan Lee, Jack Kirby & Dick Ayers


In the American southwest, a spaceship lands on a city park. To the shock of the citizens, a buff, thick-haired humanoid being emerges from the craft. He announces himself as Mongu. From Bruce Banner's lab nearby, Rick Jones and Bruce Banner witness these events on a TV set. Wielding huge axes, Mongu issues a challenge: If earth's mightiest mortal can defeat him, he will depart, however if he wins, his people will invade the earth and conquer it. He proclaims the battle will take place in a secluded section of the Grand Canyon where he will await earth's champion. Bruce Banner immediately springs into action. He gets on to the platform of his gamma ray machine and triggers the change into the incredible Hulk. Hulk tells Rick to join him in case he has need of him.


Hulk and Rick Jones take off in a jet. They fly over the Grand Canyon and quickly spot Mongu waiting on a crag in the middle of the canyon. As they get off the jet, Hulk immediately spots something odd. Mongu's weapons are not real. Hulk grabs them and easily tears them apart. Suddenly Hulk and the boy find themselves surrounded by Soviet forces.


Mongu's chest opens up and out of the robot steps a communist with a gun. He announces that his real name is Boris Monguski and he is here to capture the Hulk. His commanders went to all of this effort to kidnap the Hulk so they can make more like him for their own army. The Hulk doesn't take too kindly to this predicament.


After whispering a plan to Rick, Hulk leaps into the air. Rick flattens himself against the ground. As the soviets shoot at the green behemoth, Hulk slams back down into the crag, the vibrations send the men off their feet. One Soviet lobs a grenade at Hulk, who catches it and squeezing his fist around it until it explodes, not harming him one bit. One of the Soviets who stayed in the spacecraft shoots a vibratory blast at the Hulk, which rattles his ears. Diving to the ground, Hulk burrows underneath to cancel out the pain in his ears. Hulk reemerges under the spaceship which he tears right through to grab the enemy agent. With his brute strength, Hulk tears the ship apart to reveal it being a disguised MiG.


With defeat seeming imminent, the Soviets hold Rick hostage as they signal a nearby hidden helicopter they have. As the helicopter comes in to the rescue, Hulk picks up a chunk of debris from the MiG and hurls it at the helicopter. The debris collides with the landing gear, rendering it's descent inert.


Forced to give up, the Soviets hand Rick back. The Hulk demands all of their belts. Puzzled, the Soviet agents obey the monster. Hulk ties all of the men together with the belts and dangles them off the departing helicopter. Hulk lands back on the ground to reconvene with his young ally.


A few hours later after Hulk & Rick have made themselves scarce, the US military and reporters arrive on the scene. Looking at the evidence of the battle, they determine that the Hulk was behind the whole thing. An elaborate hoax perpetrated by the green monster to drum up public support. This suspicion makes the public even more fearful of him. Back in the hidden lab, Hulk turns back into Bruce Banner as Rick helps the weary scientist walk outside.

Notes:

Another silly story involving the Soviets. I have a feeling they tacked this one on because the previous story in this issue was very wordy, so they tried to balance it out with a more action based tale. It doesn't make a whole lot of sense, the best part is the sequence when Hulk captures the grenade in his hand.

List Opinion: Saying all of that, I think this story fits in just under Fantastic Four #7. It doesn't make very much sense. The Soviet's plan is so convoluted and so is the means of their defeat. There's barely any characterization for Banner, Hulk or Rick. Both of the Rosses are absent. Why did Rick & Hulk need a jet? Nothing of real consequence happens and everyone pretty much forgets this adventure ever happened.

List:

  1. Amazing Fantasy (Spider-Man) #15
  2. Fantastic Four #1
  3. Fantastic Four #4
  4. Incredible Hulk #1
  5. Fantastic Four #5
  6. Amazing Adult Fantasy (X-Men) #14
  7. Fantastic Four #6
  8. Journey into Mystery (Thor) #85
  9. Journey into Mystery (Thor) #83
  10. Fantastic Four #2
  11. Journey into Mystery (Thor) #86
  12. Tales to Astonish (Ant-Man) #36
  13. Tales to Astonish (Ant-Man) #35
  14. Incredible Hulk #4a
  15. Journey into Mystery (Thor) #84
  16. Tales to Astonish (Ant-Man) #27
  17. Strange Tales (Human Torch) #102
  18. Fantastic Four #3
  19. Incredible Hulk #2
  20. Fantastic Four #7
  21. Incredible Hulk #4b
  22. Incredible Hulk #3
  23. Strange Tales (Human Torch) #101
Next Issue: The first appearance of the Puppet Master and more importantly his daughter, Alicia.

Monday, March 6, 2017

Incredible Hulk 4a


The Monster and the Machine!
by
Stan Lee, Jack Kirby & Dick Ayers


Our story opens with a comatose Hulk strapped to a complex machine. Before him stands his young aide, Rick Jones. Operating the machinery, Rick worries if the machine does not turn Hulk back into his human form of Bruce Banner, it will be the end of them. As Rick pulls a lever, we learn in a flashback just how they got into this situation.


Days ago, Betty Ross was trying to straighten out the complicated web between Bruce Banner and the Hulk. She recalls their first meeting; the day Bruce Banner raced out to the testing site and was caught in the blast of the gamma bomb while saving Rick Jones. It was only a matter of hours after this incident that the Hulk first appeared before her. Unable to put the pieces together completely, Betty does have one realization that she runs to tell her father General "Thunderbolt" Ross about. The one connection she has figured out; both the Hulk and Bruce Banner have been seen in the presence of Rick Jones.


General Ross is found working on a new weapon to stop the Hulk. He calls it the "Iceberg Rocket." As Betty Ross reaches her father, he shows off the weapon. Blasting a rocket powered facsimile of the Hulk through the sky, Gen. Ross then launches the Iceberg Rocket at it. When it hits the fake Hulk, it is completely encased in a block of ice which falls to the ground. With that out of the way, the general focuses on his daughter. Betty explains her revelation of Rick Jones and General Ross agrees. He announces to his men to find Rick Jones.


Rick Jones happens to be in his cabin having breakfast as the inanimate Hulk stands by. He's been trying to figure out what to do now that he can actually control the monster. Rick heads outside when he notices soldiers coming near in search of him. Rick commands the Hulk to fly away before they can find him. Obeying the boy, Hulk flies off in a direction opposite of the incoming soldiers. The army men explain that General Ross has commanded them to take him in. Inside the headquarters, Rick is confronted by the general. He believes Rick is somehow behind doctor Banner's disappearance and will place him under arrest if he doesn't show up soon. Rick refuses to tell Gen Ross and Betty the truth, keeping his promise to Banner intact.


Meanwhile the Hulk has been having his own adventure. After taking off, he saved a school bus full of children from an oncoming train as it got stuck in the tracks. It happened so fast that nobody noticed him, so he gets no heroic praise. The Hulk wanders onto a nearby movie set. The sight of him causes panic in the crew as he destroys equipment and wolfs down food from craft services. The crewmen attempt to surround the Hulk, but he slams his palms together so hard it the vibration brings them to their knees.


The Hulk flies off to find a group of guards in a jeep. With them is their prisoner, Rick Jones, who lead Hulk to him via mental command. The Hulk snatches the boy out of his seat and the two of them sail through the sky. They land before the cavern entrance to Bruce Banner's secret lab. Rick guides the Hulk down into the lair. Once inside, Rick has problems understanding Banner's instructions to a machine that would turn Hulk back into Banner. As Rick all but gives up, a spark of Banner comes through the Hulk's brain, encouraging him to try.


As the flashback ends, we return to Hulk strapped to the machine as Rick Jones tries to operate it. He pulls the lever and the green behemoth is bombarded with gamma rays. It begins to work as the Hulk gradually turns back into Bruce Banner. Still in a comatose state, Rick worries Bruce received too much gamma radiation. Carefully, Rick drags the scientist to his nearby bed. He gives Bruce a tonic that slowly brings the doctor to.


Now in a much weakened state, Bruce Banner must use a wheelchair. Banner refuses to be so weak and commands Rick to turn the machine back on. He will attempt to turn back into the Hulk, but this time possessing his own mind. To Rick's astonishment it works. The Hulk is able to speak more fluently. He has the Hulk's strength, but retains Bruce Banner's brain. Rick is not convinced. Sure he can speak clearly, but the way he speaks is rather harsh and more aggressive than before.


As Hulk goes out to experiment under his latest change, Rick & Hulk stumble upon a house that's on fire. Rushing to the house, they see a family trapped inside. Hulk rescues them by tearing off the entire side of wall that is on fire. As Hulk turns to meet the family, they back off in fear of the green behemoth. A nearby deputy hears the commotion and starts firing off his gun at the Hulk. The Hulk grabs Rick and flies off back the way they came.


Back in the secret lab, Hulk decides to turn back into Banner using his machine. Rick expresses his gratitude at having Bruce Banner back. Bruce explains that he is too weak and exhausted to do anything other than rest. Apparently the strain of having to control himself as the Hulk has taken a great strain on the doctor. He falls into sleep hoping the Hulk never turns on mankind. Rick leaves, promising that no matter what he will always be by Bruce's side.

Notes:

Hulk is still flying. Rick Jones loses his control over the Hulk. Now only Banner can control the Hulk, but the effort seems to take too much of a toll.

Betty struggles to realize Hulk & Banner are the same person. It doesn't seem too hard to figure out, but Betty has interacted with both only a couple of times. And most of her interactions with Hulk involve her fainting, so I don't think it's too big of a stretch for her to be confused.

Title Format: Since this is the first time, I will explain: I'll be using alphabet marks to separate different stories in a given issue. So when Doctor Strange comes along in Strange Tales, for example, the Torch stories in the front of the book will be Strange Tales #110a and Doctor Strange stories in the back will be Strange Tales #110b. And so on.

List Opinion: I think this is the best Hulk story since the classic first issue. There's no confusing Toad Men magnetism or hypnotic circuses to distract from a pretty straight forward story. It explores the characters more deeply than issues 1 & 2 do. The brief origin flashback doesn't feel as forced this time. The most outlandish element is the fake rocket powered Hulk and Iceberg Rocket sequence, but that is only contained to a single page. I like seeing the Hulk scare the bejeezus out of random people. The best Hulk stories are usually ones rooted in pathos, where the consequences of Hulk's existence are brought to bare, instead of this weird random thing happened (aliens, communists, etc.) and Hulk just happens to be involved. With that in mind, it is a bit boring at times, I think I can slip this in between TTA #35 & JIM #84, both stories that verge on boring and have little significance to Marvel as a whole. TTA #35 edges it out slightly by having the reintroduction of Henry Pym as Ant-Man.

The List
  1. Amazing Fantasy (Spider-Man) #15
  2. Fantastic Four #1
  3. Fantastic Four #4
  4. Incredible Hulk #1
  5. Fantastic Four #5
  6. Amazing Adult Fantasy (X-Men) #14
  7. Fantastic Four #6
  8. Journey into Mystery (Thor) #85
  9. Journey into Mystery (Thor) #83
  10. Fantastic Four #2
  11. Journey into Mystery (Thor) #86
  12. Tales to Astonish (Ant-Man) #36
  13. Tales to Astonish (Ant-Man) #35
  14. Incredible Hulk #4a
  15. Journey into Mystery (Thor) #84
  16. Tales to Astonish (Ant-Man) #27
  17. Strange Tales (Human Torch) #102
  18. Fantastic Four #3
  19. Incredible Hulk #2
  20. Fantastic Four #7
  21. Incredible Hulk #3
  22. Strange Tales (Human Torch) #101
                                          Next Time: The next story in this issue of the Incredible Hulk, he fights a barbarian from space! Or does he? (I split these stories apart because that's how they are in the reading order I'm following. They are also two separate stories, unlike the ones in Incredible Hulk #3 where the stories lapped over each other.)